AI Insights · Timothy · July 2023
Top 5 Stickman Games in the US for Q2 2023
Explore the performance of the top 5 Stickman games in the United States for Q2 2023, featuring trends in downloads, revenue, and active users.
In the second quarter of 2023, the top 5 Stickman games on unified platforms in the United States demonstrated varying trends in downloads, revenue, and active users. Here’s a closer look at their performance, based on data from Sensor Tower.
Stick Hero: Tower Defense from Rocket Succeed Together saw a consistent weekly revenue, peaking at around $138 in the first week of June. Weekly downloads experienced notable fluctuations, reaching a high of approximately 116K in late May before gradually declining to about 78K by the end of June. Active users remained relatively stable, starting at around 383K and ending the quarter at approximately 328K.
Stickman Hook by Madbox enjoyed a steady increase in weekly revenue, peaking at about $1.2K in the third week of June. Downloads showed a mixed trend, with a notable rise to around 51K in the last week of June. Active users also demonstrated growth, starting at approximately 265K and reaching about 277K by the end of the quarter.
Supreme Duelist from Neron's Brother did not generate revenue during this period. Weekly downloads showed a decline from approximately 37K in mid-April to about 19K by the end of June. Active users, however, remained robust, peaking at around 308K in mid-April before stabilizing at approximately 241K by the end of the quarter.
Stickman Teleport Master 3D by CASUAL AZUR GAMES experienced a peak in weekly revenue of around $262 in early June. Downloads saw a significant rise, reaching about 49K in late May before dropping to approximately 9.5K by the end of June. Active users showed a strong upward trend, peaking at around 469K in late May and maintaining high numbers throughout the quarter.
Battle Playground: War Sandbox from Great Sport Games did not record any revenue during this period. Downloads fluctuated, peaking at approximately 75K in early April before decreasing to around 11K by the end of June. Active users saw an overall increase, starting at around 27K and reaching approximately 157K by the end of June.
For more detailed insights and analytics on app performance, visit Sensor Tower.